Backend: - Add Tavily web search tool wrapper (tools/web_search.py) - Add PDF reader + ChromaDB vector store tool (tools/pdf_reader.py) - Bind tools to LLM calls via .bind_tools() in dynamic_graph_builder - Implement God Mode using LangGraph interrupt_before + MemorySaver - Add approve/reject/modify API endpoints for God Mode - Add PDF upload endpoint with ingestion pipeline - Add persistent run history (CouncilRun model + run_service + API) - Add Alembic migration for council_runs table - Enhance WebSocket to emit run_paused and run_resumed events - Add tests for tools, God Mode, and run history Frontend: - Add God Mode approval UI (GodModePanel component) - Add Auto-Pilot / God Mode toggle in Konferenzzimmer - Add functional PDF upload handler - Add Conditional Edge editor (EdgeSettingsPanel component) - Add edge click selection in ArchitectCanvas - Update Zustand store with edge selection and update actions - Update types for God Mode, execution modes, and WS events - Update API client with God Mode, PDF upload, and blueprint run endpoints - Update WebSocket hook for paused/resumed events - Add Vitest config and frontend tests (store, parser, types, API) https://claude.ai/code/session_017U6idFgaqnYTXzPxA7mxMv
170 lines
5.8 KiB
Python
170 lines
5.8 KiB
Python
"""
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WebSocket endpoint for real-time agent status updates.
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Clients connect to /ws/council/{run_id} and receive JSON events whenever
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an agent node becomes active or the run status changes.
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Event format:
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{"event": "node_active", "run_id": "...", "node": "master_agent", "iteration": 2}
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{"event": "run_paused", "run_id": "...", "next_nodes": ["critic_agent"], "current_draft": "..."}
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{"event": "run_complete", "run_id": "...", "final_draft": "...", "critic_score": 8.5}
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{"event": "run_failed", "run_id": "...", "error": "..."}
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"""
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import asyncio
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import json
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from fastapi import APIRouter, WebSocket, WebSocketDisconnect
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from api.run_store import run_store
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from services.dynamic_graph_builder import get_god_mode_state
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ws_router = APIRouter()
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# Active WebSocket connections keyed by run_id
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_connections: dict[str, list[WebSocket]] = {}
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async def broadcast_event(run_id: str, event: dict) -> None:
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"""
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Send an event to all WebSocket clients subscribed to a run_id.
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Args:
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run_id: The council run identifier.
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event: The event dict to serialize and broadcast.
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"""
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clients = _connections.get(run_id, [])
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disconnected = []
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for ws in clients:
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try:
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await ws.send_text(json.dumps(event))
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except Exception: # noqa: BLE001
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disconnected.append(ws)
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# Clean up dead connections
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for ws in disconnected:
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clients.remove(ws)
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@ws_router.websocket("/ws/council/{run_id}")
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async def council_websocket(websocket: WebSocket, run_id: str):
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"""
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WebSocket endpoint for live council run updates.
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On connect: sends the current run status immediately.
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While running: polls the run store and pushes status changes.
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On paused: sends a god mode pause event with next_nodes.
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On complete/failed: sends a final event and closes the connection.
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"""
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await websocket.accept()
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# Register this client
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if run_id not in _connections:
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_connections[run_id] = []
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_connections[run_id].append(websocket)
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try:
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# Send current state immediately on connect
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run = run_store.get(run_id)
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if run is None:
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await websocket.send_text(
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json.dumps({"event": "error", "message": f"Run '{run_id}' not found."})
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)
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return
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await websocket.send_text(
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json.dumps({"event": "connected", "run_id": run_id, "status": run["status"]})
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)
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# Poll for status changes and push updates
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last_node = None
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last_status = run["status"]
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while True:
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run = run_store.get(run_id)
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if run is None:
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break
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current_node = run.get("active_node")
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current_status = run["status"]
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# Emit node_active when the active agent changes
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if current_node and current_node != last_node and current_node != "done":
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await websocket.send_text(
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json.dumps({
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"event": "node_active",
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"run_id": run_id,
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"node": current_node,
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"iteration": run.get("iteration_count"),
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})
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)
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last_node = current_node
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# God Mode: emit pause event
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if current_status == "paused" and last_status != "paused":
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god_state = get_god_mode_state(run_id)
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await websocket.send_text(
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json.dumps({
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"event": "run_paused",
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"run_id": run_id,
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"next_nodes": god_state["next_nodes"] if god_state else [],
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"current_draft": (
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god_state["current_state"].get("current_draft", "")
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if god_state else ""
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),
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"critic_score": (
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god_state["current_state"].get("critic_score")
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if god_state else None
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),
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"iteration_count": (
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god_state["current_state"].get("iteration_count")
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if god_state else None
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),
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})
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)
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last_status = current_status
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# Status changed from paused back to running (user approved)
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if current_status == "running" and last_status == "paused":
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await websocket.send_text(
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json.dumps({
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"event": "run_resumed",
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"run_id": run_id,
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})
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)
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last_status = current_status
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if current_status == "completed":
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await websocket.send_text(
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json.dumps({
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"event": "run_complete",
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"run_id": run_id,
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"final_draft": run.get("final_draft"),
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"critic_score": run.get("critic_score"),
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"iteration_count": run.get("iteration_count"),
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})
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)
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break
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if current_status == "failed":
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await websocket.send_text(
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json.dumps({
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"event": "run_failed",
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"run_id": run_id,
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"error": run.get("error"),
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})
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)
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break
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last_status = current_status
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await asyncio.sleep(0.5) # 500ms polling interval
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except WebSocketDisconnect:
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pass
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finally:
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if run_id in _connections:
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try:
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_connections[run_id].remove(websocket)
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except ValueError:
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pass
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