Star-Edit/starcraft_mcp/server.py
Claude 9604e26351
StarCraft-Kampagnen-MCP-Server: vollstaendige Implementierung
FastMCP-Server (stdio + Streamable HTTP) mit 13 sc_-Tools fuer das Lesen und
Schreiben von StarCraft-Brood-War-Karten (.scm/.scx) ueber RichChk:

- sc_list_maps, sc_describe_map, sc_list_locations, sc_list_triggers (lesen)
- sc_create_location, sc_rename_location, sc_set_player_setup
- sc_add_trigger (Kern-Tool: 10 Condition- und 20 Action-Typen), sc_remove_trigger,
  sc_clear_triggers
- sc_embed_wav (Voiceover/Sound-Einbettung), sc_save_map, sc_reset_map

Tolerante Pydantic-Eingaben, hilfreiche Fehlermeldungen, readOnly/destructive-Hints.
Karten-Sitzung im Speicher pro Basis-Karte; Basis-Karte bleibt unveraendert.

Deployment: Dockerfile (python:3.12-slim), docker-compose, Caddyfile, run.sh.
Beispiel-Basis-Karte in data/maps. Selbsttest beweist die ganze Pipeline.

Verifiziert: Pipeline + alle Tools + WAV-Einbettung + Streamable-HTTP-Handshake
(echter MCP-Client), unter Python 3.11 und 3.12.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NaZBZofC1on2gkSMb5UWZy
2026-06-22 07:35:13 +00:00

515 lines
18 KiB
Python

"""FastMCP-Server: StarCraft-Kampagnen-MCP ("Missions-Baumeister").
Stellt `sc_`-Tools bereit, mit denen Claude StarCraft-Brood-War-Karten (.scm/.scx)
liest und schreibt. Die Karten-Manipulation laeuft komplett ueber RichChk.
Start:
- stdio (lokaler Test): python -m starcraft_mcp.server
- Streamable HTTP (Betrieb): SC_TRANSPORT=http python -m starcraft_mcp.server
"""
from __future__ import annotations
import os
from typing import Optional
from mcp.server.fastmcp import FastMCP
from mcp.types import ToolAnnotations
from richchk.editor.richchk.rich_forc_editor import RichForcEditor
from richchk.editor.richchk.rich_ownr_editor import RichOwnrEditor
from richchk.editor.richchk.rich_side_editor import RichSideEditor
from richchk.editor.richchk.rich_trig_editor import RichTrigEditor
from richchk.model.richchk.dim.rich_dim_section import RichDimSection
from richchk.model.richchk.era.rich_era_section import RichEraSection
from richchk.model.richchk.forc.rich_forc_section import RichForcSection
from richchk.model.richchk.ownr.rich_ownr_section import RichOwnrSection
from richchk.model.richchk.side.rich_side_section import RichSideSection
from richchk.model.richchk.trig.actions.preserve_trigger_action import PreserveTrigger
from richchk.model.richchk.trig.rich_trigger import RichTrigger
from pydantic import Field
from . import enums, triggers, workspace
from .triggers import Action, Condition
mcp = FastMCP(
"starcraft-campaign-mcp",
instructions=(
"Baue spielbare StarCraft-Brood-War-Missionen aus einer Basis-Karte. "
"Das Gelaende wird NICHT generiert - jede Mission startet von einer "
"vorhandenen Basis-Karte in /data/maps; nur Logik (Trigger), Texte, "
"Locations, Player-Setup und Sounds werden bearbeitet. Typischer Ablauf: "
"sc_list_maps -> sc_describe_map -> sc_create_location -> sc_add_trigger "
"-> sc_embed_wav -> sc_save_map."
),
)
_READONLY = ToolAnnotations(readOnlyHint=True, destructiveHint=False)
_EDIT = ToolAnnotations(readOnlyHint=False, destructiveHint=False)
_DESTRUCTIVE = ToolAnnotations(readOnlyHint=False, destructiveHint=True)
# --- Lese-Tools ---------------------------------------------------------------
@mcp.tool(
annotations=_READONLY,
description="Listet alle Basis-Karten und fertigen Missionen (.scm/.scx) im "
"Karten-Verzeichnis.",
)
def sc_list_maps() -> dict:
maps = workspace.list_maps()
return {
"maps_dir": workspace.MAPS_DIR,
"count": len(maps),
"maps": maps,
}
@mcp.tool(
annotations=_READONLY,
description="Liest eine Karte und gibt eine menschenlesbare Uebersicht: Tileset, "
"Groesse, Player-Setup (Typ/Rasse/Force), vorhandene Locations sowie Anzahl und "
"Klartext-Zusammenfassung der Trigger. Spiegelt den aktuellen Bearbeitungsstand, "
"falls die Karte bereits geoeffnet ist.",
)
def sc_describe_map(
map: str = Field(description="Dateiname der Karte in /data/maps."),
) -> dict:
ws = workspace.open_workspace(map)
dim = ws.section(RichDimSection)
era = ws.section(RichEraSection)
ownr = ws.section(RichOwnrSection)
side = ws.section(RichSideSection)
forc = ws.section(RichForcSection)
players = []
for i in range(8):
players.append(
{
"player": f"PLAYER_{i + 1}",
"type": ownr.player_types[i].name
if i < len(ownr.player_types)
else "?",
"race": side.player_races[i].name
if i < len(side.player_races)
else "?",
"force": forc.player_force_assignments[i].name
if i < len(forc.player_force_assignments)
else "?",
}
)
locations = [
{
"name": loc._custom_location_name.value or f"(unbenannt #{loc.index})",
"index": loc.index,
"box": [loc._left_x1, loc._top_y1, loc._right_x2, loc._bottom_y2],
}
for loc in ws.mrgn.locations
]
trigger_summaries = []
for i, tr in enumerate(ws.trig.triggers):
trigger_summaries.append(_summarize_trigger(i, tr))
return {
"map": ws.base_name,
"tileset": era.tileset.name,
"size": {"width": dim.width, "height": dim.height},
"players": players,
"forces": [
{"force": f"FORCE_{i + 1}", "name": f.name.value or f"Force {i + 1}"}
for i, f in enumerate(forc.forces)
],
"locations": locations,
"trigger_count": len(ws.trig.triggers),
"triggers": trigger_summaries,
"pending_wav_embeds": [os.path.basename(w[0]) for w in ws.pending_wavs],
}
@mcp.tool(
annotations=_READONLY,
description="Listet alle Locations (MRGN) der Karte mit Index und Bounding-Box.",
)
def sc_list_locations(
map: str = Field(description="Dateiname der Karte in /data/maps."),
) -> dict:
ws = workspace.open_workspace(map)
return {
"map": ws.base_name,
"locations": [
{
"name": loc._custom_location_name.value or f"(unbenannt #{loc.index})",
"index": loc.index,
"box": [loc._left_x1, loc._top_y1, loc._right_x2, loc._bottom_y2],
}
for loc in ws.mrgn.locations
],
}
@mcp.tool(
annotations=_READONLY,
description="Listet alle Trigger der geoeffneten Karte mit Index, betroffenen "
"Spielern und einer Klartext-Zusammenfassung der Bedingungen und Aktionen.",
)
def sc_list_triggers(
map: str = Field(description="Dateiname der Karte in /data/maps."),
) -> dict:
ws = workspace.open_workspace(map)
return {
"map": ws.base_name,
"trigger_count": len(ws.trig.triggers),
"triggers": [_summarize_trigger(i, t) for i, t in enumerate(ws.trig.triggers)],
}
# --- Locations ----------------------------------------------------------------
@mcp.tool(
annotations=_EDIT,
description="Legt eine neue Location (MRGN) an. Koordinaten in Pixeln (32 px = "
"1 Kachel). Es wird eine Box um den Mittelpunkt gebaut. Locations werden in "
"Triggern ueber ihren Namen referenziert.",
)
def sc_create_location(
map: str = Field(description="Dateiname der Karte in /data/maps."),
name: str = Field(description="Eindeutiger Name der Location, z.B. 'Basis'."),
center_x: int = Field(description="Mittelpunkt X in Pixeln."),
center_y: int = Field(description="Mittelpunkt Y in Pixeln."),
width: int = Field(default=96, description="Breite der Box in Pixeln (Standard 96)."),
height: int = Field(
default=96, description="Hoehe der Box in Pixeln (Standard 96)."
),
) -> dict:
ws = workspace.open_workspace(map)
loc = ws.add_location(name, center_x, center_y, width, height)
return {
"ok": True,
"name": name,
"index": loc.index,
"box": [loc._left_x1, loc._top_y1, loc._right_x2, loc._bottom_y2],
"hinweis": "Aenderung ist im Speicher. Mit sc_save_map persistieren.",
}
@mcp.tool(
annotations=_EDIT,
description="Benennt eine existierende Location um.",
)
def sc_rename_location(
map: str = Field(description="Dateiname der Karte in /data/maps."),
old_name: str = Field(description="Aktueller Name der Location."),
new_name: str = Field(description="Neuer Name der Location."),
) -> dict:
ws = workspace.open_workspace(map)
loc = ws.rename_location(old_name, new_name)
return {"ok": True, "name": new_name, "index": loc.index}
# --- Player-Setup -------------------------------------------------------------
@mcp.tool(
annotations=_EDIT,
description=(
"Setzt das Player-Setup: Owner-Typ (OWNR), Rasse (SIDE) und Force-Zuordnung "
"(FORC) je Spieler. Optional Force-Namen.\n"
"type: INACTIVE, COMPUTER_GAME, HUMAN_OCCUPIED, RESCUE_PASSIVE, COMPUTER, "
"HUMAN, NEUTRAL, CLOSED.\n"
"race: ZERG, TERRAN, PROTOSS, INDEPENDENT, NEUTRAL, USER_SELECT, RANDOM, "
"INACTIVE.\n"
"force: FORCE_1..FORCE_4."
),
)
def sc_set_player_setup(
map: str = Field(description="Dateiname der Karte in /data/maps."),
players: list[dict] = Field(
description="Liste von Eintraegen je Spieler, z.B. "
'[{"player":"PLAYER_1","type":"HUMAN","race":"TERRAN","force":"FORCE_1"}]. '
"Die Felder type/race/force sind jeweils optional."
),
force_names: Optional[list[dict]] = Field(
default=None,
description='Optionale Force-Namen, z.B. [{"force":"FORCE_1","name":"Allianz"}].',
),
) -> dict:
ws = workspace.open_workspace(map)
applied = []
for entry in players:
player = enums.resolve_player(entry["player"])
if entry.get("type") is not None:
ownr = ws.section(RichOwnrSection)
ws.replace(
RichOwnrEditor().set_player_type(
player, enums.resolve_player_type(entry["type"]), ownr
)
)
if entry.get("race") is not None:
side = ws.section(RichSideSection)
ws.replace(
RichSideEditor().set_player_race(
player, enums.resolve_race(entry["race"]), side
)
)
if entry.get("force") is not None:
forc = ws.section(RichForcSection)
ws.replace(
RichForcEditor().add_player_to_force(
player, enums.resolve_force(entry["force"]), forc
)
)
applied.append(entry["player"])
if force_names:
from richchk.model.richchk.forc.rich_force import RichForce
from richchk.model.richchk.str.rich_string import RichString
for fn in force_names:
force = enums.resolve_force(fn["force"])
forc = ws.section(RichForcSection)
existing = forc.forces[force.id]
ws.replace(
RichForcEditor().set_force(
force,
RichForce(_name=RichString(fn["name"]), _flags=existing.flags),
forc,
)
)
return {
"ok": True,
"updated_players": applied,
"updated_forces": [f["force"] for f in force_names] if force_names else [],
"hinweis": "Aenderung ist im Speicher. Mit sc_save_map persistieren.",
}
# --- Trigger (Kern-Tool) ------------------------------------------------------
@mcp.tool(
annotations=_EDIT,
description=triggers.__doc__
+ "\n\nFuegt EINEN Trigger hinzu. `players` ist die Liste der Spieler/Gruppen, "
"fuer die der Trigger laeuft (z.B. ['PLAYER_1'] oder ['ALL_PLAYERS']). Mit "
"`preserve=true` (Standard) bleibt der Trigger nach dem Ausloesen bestehen "
"(empfohlen fuer fast alle Kampagnen-Trigger). Locations werden ueber ihren "
"Namen referenziert und muessen vorher existieren.",
)
def sc_add_trigger(
map: str = Field(description="Dateiname der Karte in /data/maps."),
players: list[str] = Field(
description="Spieler/Gruppen, fuer die der Trigger laeuft, z.B. "
"['PLAYER_1'], ['ALL_PLAYERS'], ['FORCE_1']."
),
conditions: list[Condition] = Field(
description="Liste der Bedingungen (UND-verknuepft). Leere Liste = 'always'."
),
actions: list[Action] = Field(description="Liste der Aktionen in Reihenfolge."),
preserve: bool = Field(
default=True,
description="Trigger nach Ausloesen erhalten (Preserve Trigger). Standard true.",
),
) -> dict:
ws = workspace.open_workspace(map)
if not players:
raise ValueError("Mindestens ein Spieler/eine Gruppe in 'players' angeben.")
player_set = {enums.resolve_player(p) for p in players}
rich_conditions = [
triggers.build_condition(c, ws.resolve_location) for c in conditions
] or [_always()]
rich_actions = [triggers.build_action(a, ws.resolve_location) for a in actions]
if preserve:
rich_actions.append(PreserveTrigger())
if not rich_actions:
raise ValueError("Ein Trigger braucht mindestens eine Aktion.")
trigger = RichTrigger(
_conditions=rich_conditions,
_actions=rich_actions,
_players=player_set,
)
new_trig = RichTrigEditor.add_triggers([trigger], ws.trig)
ws.replace(new_trig)
return {
"ok": True,
"trigger_index": len(ws.trig.triggers) - 1,
"summary": _summarize_trigger(len(ws.trig.triggers) - 1, trigger),
"hinweis": "Aenderung ist im Speicher. Mit sc_save_map persistieren.",
}
@mcp.tool(
annotations=_DESTRUCTIVE,
description="Entfernt EINEN Trigger anhand seines Index (siehe sc_list_triggers).",
)
def sc_remove_trigger(
map: str = Field(description="Dateiname der Karte in /data/maps."),
index: int = Field(description="0-basierter Index des Triggers."),
) -> dict:
from richchk.model.richchk.trig.rich_trig_section import RichTrigSection
ws = workspace.open_workspace(map)
current = list(ws.trig.triggers)
if not 0 <= index < len(current):
raise ValueError(
f"Trigger-Index {index} ungueltig. Es gibt {len(current)} Trigger (0..{len(current) - 1})."
)
removed = current.pop(index)
ws.replace(RichTrigSection(_triggers=current))
return {
"ok": True,
"removed_index": index,
"removed_summary": _summarize_trigger(index, removed),
"remaining": len(current),
}
@mcp.tool(
annotations=_DESTRUCTIVE,
description="Entfernt ALLE Trigger der Karte. Vorsicht: nicht umkehrbar (bis zum "
"erneuten Laden der Basis-Karte).",
)
def sc_clear_triggers(
map: str = Field(description="Dateiname der Karte in /data/maps."),
) -> dict:
from richchk.model.richchk.trig.rich_trig_section import RichTrigSection
ws = workspace.open_workspace(map)
count = len(ws.trig.triggers)
ws.replace(RichTrigSection(_triggers=[]))
return {"ok": True, "removed": count}
# --- Sounds -------------------------------------------------------------------
@mcp.tool(
annotations=_EDIT,
description="Bettet eine WAV-Datei (Voiceover/Sound) in die Karte ein und macht sie "
"referenzierbar. Die WAV muss als Datei im Karten-Verzeichnis liegen. Die "
"Einbettung passiert beim Speichern (sc_save_map). Rueckgabe ist der in-MPQ-Pfad, "
"den du in play_wav-Aktionen (sc_add_trigger) als `wav_path` angibst.",
)
def sc_embed_wav(
map: str = Field(description="Dateiname der Karte in /data/maps."),
wav_filename: str = Field(
description="Dateiname der WAV im Karten-Verzeichnis, z.B. 'funk1.wav'."
),
) -> dict:
ws = workspace.open_workspace(map)
wav_path = workspace.map_path(wav_filename)
if not os.path.exists(wav_path):
available = [
f
for f in (os.listdir(workspace.MAPS_DIR) if os.path.isdir(workspace.MAPS_DIR) else [])
if f.lower().endswith(".wav")
]
raise FileNotFoundError(
f"WAV {os.path.basename(wav_filename)!r} nicht gefunden in "
f"{workspace.MAPS_DIR}. Verfuegbar: {', '.join(available) or '(keine)'}."
)
in_mpq = ws.embed_wav(wav_path)
return {
"ok": True,
"wav_path": in_mpq,
"hinweis": "Nutze diesen wav_path in play_wav-Aktionen. Die Datei wird beim "
"sc_save_map physisch in die Karte eingebettet.",
}
# --- Speichern ----------------------------------------------------------------
@mcp.tool(
annotations=_EDIT,
description="Schreibt den aktuellen Bearbeitungsstand als neue Missionsdatei "
"(.scm/.scx) ins Karten-Verzeichnis. Die Basis-Karte dient als Vorlage und bleibt "
"unveraendert. Eingebettete WAVs werden hier hinzugefuegt.",
)
def sc_save_map(
map: str = Field(description="Dateiname der Basis-Karte in /data/maps."),
output_name: str = Field(
description="Dateiname der Ausgabe, z.B. 'mission1.scx'. Ohne Endung wird "
".scx ergaenzt."
),
overwrite: bool = Field(
default=False, description="Bestehende Datei ueberschreiben."
),
) -> dict:
ws = workspace.open_workspace(map)
out_path = ws.save_as(output_name, overwrite)
return {
"ok": True,
"output": os.path.basename(out_path),
"path": out_path,
"embedded_wavs": [os.path.basename(w[0]) for w in ws.pending_wavs],
"triggers": len(ws.trig.triggers),
"locations": len(ws.mrgn.locations),
}
@mcp.tool(
annotations=_DESTRUCTIVE,
description="Verwirft alle nicht gespeicherten Aenderungen und laedt die Basis-"
"Karte frisch von der Platte.",
)
def sc_reset_map(
map: str = Field(description="Dateiname der Karte in /data/maps."),
) -> dict:
ws = workspace.open_workspace(map, fresh=True)
return {
"ok": True,
"map": ws.base_name,
"triggers": len(ws.trig.triggers),
"locations": len(ws.mrgn.locations),
}
# --- Helfer -------------------------------------------------------------------
def _always():
from richchk.model.richchk.trig.conditions.always_condition import AlwaysCondition
return AlwaysCondition()
def _summarize_trigger(index: int, tr: RichTrigger) -> dict:
players = sorted(p.name for p in tr.players)
conds = [
triggers.summarize_condition(c)
for c in tr.conditions
if type(c).__name__ not in ("NoConditionCondition",)
]
acts = [
triggers.summarize_action(a)
for a in tr.actions
if type(a).__name__ not in ("NoActionAction",)
]
return {
"index": index,
"players": players,
"conditions": conds,
"actions": acts,
}
def main() -> None:
transport = os.environ.get("SC_TRANSPORT", "stdio").lower()
if transport in ("http", "streamable-http", "streamable_http"):
mcp.settings.host = os.environ.get("SC_HOST", "0.0.0.0")
mcp.settings.port = int(os.environ.get("SC_PORT", "8000"))
mcp.run(transport="streamable-http")
else:
mcp.run()
if __name__ == "__main__":
main()